MA5C/MA5D Assault Rifle
I remade the Assault Rifle using concept art from Halo 3 and Halo 4, for practicing hard surface modeling and getting a better understanding of the baking process. It’s 11891 polygons with 2k textures.
Textures above are the base color, normals, ambient occlusion and roughness.
Modeled in 3ds Max, baked in XNormal and textured using Substance Painter.
Rendered in Marmoset 2.
Original concept by Bungie and 343 Industries.